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6Licensing Android 101.2 Stacking up Android 11Probing Android’s foundation 121.3 Booting Android development 14Android’s good Intent-ions 14 ■ Activating Android 18Android 25 ■ Mapping applications to processes 261.4 An Android application 271.5 Summary 30Download at Boykma. viii CONTENTS2 Development environment 322.1 The Android SDK 33The application programming interface 33 ■ Core Android packages 33Optional packages 342.2 Fitting the pieces together 35Java Perspective 36 ■ DDMS Perspective 38 ■ Command-Line tools 402.3 Building an Android application in Eclipse 42Android Project Wizard 43 ■ Android sample application code 43Building the application 482.4 The Android Emulator 50Skins 50 ■ Network speed 51 ■ Emulator profiles 532.5 Debugging 552.6 Summary 56PART 2 EXERCISING THE ANDROID SDK...........................573 User interfaces 593.1 Creating the Activity 60Creating an Activity class 62 ■ Exploring Activity lifecycle 673.2 Working with views 70Exploring common views 71 ■ Using a List View 73 ■ Multitaskingwith Handler and Message 77 ■ Creating custom views 78Understanding layout 80 ■ Handling focus 82 ■ Grasping events 833.3 Using resources 84Supported resource types 85 ■ Referencing resources in Java 85Defining views and layouts through XML resources 87Externalizing values 89 ■ Providing animations 923.4 Understanding the Android Manifest file 933.5 Summary 954 Intents and services 974.1 Working with Intent classes 98Defining intents 99 ■ Intent resolution 102 ■ Matching a custom URI 105 ■ Using Android-provided activities 1094.2 Listening in with broadcast receivers 110Overloading the Intent concept 110 ■ Creating a receiver 112Download at Boykma. CONTENTS ix4.3 Building a Service 113Dual-purpose nature of a Service 113 ■ Creating a backgroundtask Service 1144.4 Performing Inter-Process Communication 117Android Interface Definition Language 117 ■ Exposing aremote interface 120 ■ Binding to a Service 120 ■ Startingversus binding 122 ■ Service lifecycle 123 ■ Binder and Parcelable 1244.5 Summary 1255 Storing and retrieving data 1265.1 Using preferences 127Working with Shared Preferences 127 ■ Preference accesspermissions 1305.2 Using the filesystem 134Creating files 134 ■ Accessing files 135 ■ Files as rawresources 136 ■ XML file resources 137 ■ External storage viaan SD card 1395.3 Persisting data to a database 143Building and accessing a database 143 ■ Using the sqlite3 tool 1485.4 Working with Content Provider classes 149Understanding URI representations and manipulating records 151Creating a Content Provider 1585.5 Summary 1656 Networking and web services 1676.1 An overview of networking 169Networking basics 169 ■ Clients and servers 1716.2 Checking the network status 1726.3 Communicating with a server socket 1736.4 Working with HTTP 176Simple HTTP and 177 ■ Robust HTTP with Http Client 179Creating an HTTP and HTTPS helper 1816.5 Web services 186POX—Putting it together with HTTP and XML 187 ■ REST 189To SOAP or not to SOAP, that is the question 1936.6 Summary 194Download at Boykma. x CONTENTS7 Telephony 1957.1 Telephony background and terms 1977.2 Accessing telephony information 198Retrieving telephony properties 198 ■ Obtaining phone stateinformation 2007.3 Interacting with the phone 202Using intents to make calls 202 ■ Helpful phone number–relatedutilities 204 ■ Intercepting calls 2057.4 Working with messaging: SMS 206Sending SMS messages 207 ■ Receiving SMS messages 2097.5 Summary 2108 Notifications and alarms 2118.1 Introducing Toast 2128.2 Introducing notifications 2158.3 Alarms 219Alarm example 2198.4 Summary 2259 Graphics and animation 2269.1 Drawing graphics in Android 226Drawing with XML 2289.2 Animations 231Programmatically creating an animation 233 ■ Introducing Open GL for embedded systems 2379.3 Summary 25010 Multimedia 25110.1 Introduction to multimedia and Open CORE 25210.2 Playing audio 25310.3 Playing video 25410.4 Capturing media 257Understanding the camera 257 ■ Capturing audio 26210.5 Summary 265Download at Boykma. CONTENTS xi11 Location, location, location 26611.1 Simulating your location within the emulator 268Sending in your coordinates with the DDMS tool 268 ■ The GPSExchange Format 270 ■ The Google Earth Keyhole Markup Language 27311.2 Using Location Manager and Location Provider 274Accessing location data with Location Manager 275 ■ Using a Location Provider 277 ■ Receiving location updates with Location Listener 27911.3 Working with maps 281Extending Map Activity 282 ■ Using a Map View 283 ■ Placingdata on a map with an Overlay 28511.4 Converting places and addresses with Geocoder 28911.5 Summary 291PART 3 ANDROID APPLICATIONS ...................................

Android lets you run services in the background, and providescomponents and data services that can share or be shared with other applications.Many of us carry a portable device that is capable of everything fromusing the World Wide Web to watching movies to playing 3D games--and it can evenmake phone calls!