Riftpatch needs updating error


08-Aug-2017 13:38

3) In TV / monitor / projector or Conventional 3D headset modes, select your Format for 3D output - four options are available : - side by side (half) - top and bottom (half) - side by side (full) - top and bottom (full) Choose the setting that works with your device.

- side by side (half) is a commonly used format that causes some loss of resolution in the horizontal direction.- top and bottom (half) causes loss of resolution in the vertical direction.

FIX : Num Conns was set to an invalid value of zero after disconnecting from an online host.

FIX : Arrow keys were re-enabled in the input dialog by using the code page selector.1) did not work Other fixes : FIX : Starting LFS in full screen set mouse cursor to top left - now centre FIX : FOV in helicopter view is now back to the same as it was before FIX : Credits screen had a black background Direct X 9 : LFS now uses Direct X 9 instead of Direct X 8.1 (no visual changes) Fixes : FIX : Mirror texture is now 32-bit (as it was until recently) FIX : Suspension view in garage did not work in 3D modes Oculus Rift : Aspect ratio correction option - helps in some cases when using 1920x1080 Fixes for new bugs : FIX : Black background in pits screen when in game FIX : Driver was invisible in driver options screen FIX : Distance measurement tool in SHIFT U mode was invisible Fixes for old bugs : FIX : MAX ALPHA (unsorted) message after adding 900 chalk objects FIX : LFS would crash if more than 8 game controllers were connected FIX : Alt F4 / X button from SHIFT U mode after editing got stuck in game 3D Support : Simple HUD aspect ratio option for 3D modes in view options screen SHIFT U mode mouse view control now works in stereoscopic 3D modes Oculus Rift : Oculus Rift vertical FOV is now calculated (manual option also available) Realistic eye positions and simple neck model moves eyes with head tracking Fixes : FIX : Some glitches in the movement of vertical sliders FIX : Sliders moved twice as far as mouse in some 3D modes FIX : Cleaner transition from track selection back to race setup screen FIX : Rare crash that could happen when more buttons appeared on the screen Support for stereoscopic 3D monitors, projectors, TVs and headsets Lateral and longitudinal accelerometer values now work realistically CTRL and ALT (assign text to F keys) visible in mouse / kb mode Improved transitions when switching between interface screens FIX : High frequency changes in acceleration were filtered in Out Sim FIX : Helmet stayed the same after changing driver in MP replays 1) In the View options screen, select 3D mode on the second line.

According to alternative solution, you can fix this problem by adding the following to hosts file: error can be caused if Steam starts but your computer doesn’t manage to establish a network connection.

To fix this problem, it’s advised that you disable Steam from automatically starting by following these steps: error message, you should try running Steam from Steam’s installation directory.

Complaints are popping up on Reddit, the Oculus VR forums and other social media, and Oculus claims its working on a fix.

Users digging in their files have found that a system certificate has expired.

Only use this option if you have read the source code and know what you are …..2) Select your Display type - three options are available : - TV / monitor / projector - Conventional 3D headset - Oculus Rift Each mode has different characteristics.- TV / monitor / projector mode - it is important to set your horizontal screen width, measured in mm.The virtual eye positions are affected and the centres of the two images displayed on the screen are offset by the same distance so the horizon appears to be in the distance.- Conventional 3D headset - also has an interpupillary distance slider but in this case it only affects the virtual eye positions.Hello Racers, here is a new TEST PATCH : 0.6E14 This test patch is fully compatible with version 0.6E It now uses Direct X 9 instead of Direct X 8.1 (no graphical changes yet but some people report better frame rates) The Oculus Rift and many 3D TVs and monitors are now supported (see "How to enable stereoscopic 3D" below) You cannot upload hotlaps made with this test patch because it is only a test patch, not an official patch Graphics : Cars and drivers in menu screens are now antialiased New Graphics Option : Mirror antialiasing Oculus Rift : New option : Antialiasing - NOTE : this reduces frame rate a lot...

Fixes : FIX : Setup could (rarely) be corrupted when joining.For various PC problems, we recommend to use this tool.